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Manfred Sideous
Body Count Inc. Pandemic Legion
25
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Posted - 2011.10.20 18:44:00 -
[1] - Quote
How to change Nullsec to encourage people to venture out.
Make 0.0 more inclusive to all types of players. Accomplishing this would require changing quite a few things but I believe it would make Eve as a whole more dynamic and immersive.
1 ) Giant Carrot - I think by giving different areas of eve bonuses to certain activities would greatly increase interaction and immersion for the whole game. I define Empire as a trade commerce zone. Low-Sec as a darker Industrial zone complete with black markets and organized crime. Whereas Null-Sec /WH is like the rural outlying areas where farms , mines , timber etc are harvested.
Global - Reduce Efficiency of Production / Mining / Research/Copy /Invention *REMOVE* Moon Harvesters
Introduce - Mobile Harvesting Platform Ship ( think rorq it sieges on a moon or comet and extracts moon goo. The goo is stored in a temp bay *Bay only available in siege*) Haulers/Orcas/Rorq's then move the produced product to POS/Station or etc.
Comet Miner - A new mining class vessel w/T2 variant that is designed to mine from comets.
High-Sec - Give bonuses to Invention / Copy / Research. Make it so a player can have more market orders in high sec versus any other area of the game.
Low Sec - Give Bonuses to production material/time. Create a interface that allows purchasing protection contracts. Where production groups can hire FW groups or pirate/anti-pirate groups to protect there transiting goods. Increase the array of boosters available and make trading and producing them enhanced in lowsec.
Faction Warfare - Each faction controls a set of space that space is policed by the NPC faction Navy. NPC Faction Navy will not shoot those aligned with that faction .
Example - Amarr Faction Warfare pilots , Productionist/ Industrialist aligned to the Amarr empire will not be shot by NPC Navy in Amarr space. Those unaligned will be shot by faction navy gate guns and station guns. Basically each and every pilot will choose a faction in which they are aligned default would be your born race.
A Factions space they control can shrink or expand based off of activities. The more production line utilized. More market orders. Control bunkers controlled . Conversely if a faction is heavily raided bunkers destroyed logistics interdicted industrialist vandalized/killed/griefed out the space detracts. When a area detracts and swaps from Amarr to Minny (example) Minny players gain the ability to produce in the area and Amarr lose the ability. Faction Navy's swap out and the Amarr players have 2 choices. 1 pay tribute to join the faction that has conquered there home and capitulate to that faction. 2 move to a system there faction does control or work to regain the system for there faction.
Pirates - Can be the fly in the ointment wherever they choose. They can also sell standings via contract that players or groups can purchase from the contract system. In order to use the contract system pirate groups would have to post a bond that would be expensive ( 5 billion ). Pirates could be hired by factions to raid or generally salt the earth of a opposing faction. FW groups could hire pirate groups via the contract system to target specific areas or systems.
The overarching strategy for low-sec would be to give incentive for production to take place in low sec. In order to accomplish this without every poor industrialist/productionist being ganked the residents residing in the area would benefit from creating a environment in which encourages safety for these industrialist. Coupled with this it gives meaningfull reasons for faction warfare groups to exist and to conquer/defend whilst giving pirates a real reason to exist and the potential to be the "Pain in the Arse" or " The Scum you hire to get the job done" of low-sec.
Null - Sec Mining is greatly enhanced in Null - Sec and comets are available here. Gone are passive isk generators of Eve. Null - Sec becomes the fields the forest and the mines of Eve. Groups in 0.0 will have a vested interest to being inclusive to a wider array of player types. You will want/need PVP'rs / Miners / Logisticians and since your economies are based around harvesting of raw materials you will want to protect those individuals/groups that engage in the harvesting and collection of said goods so your corp/alliance can thrive. Conversely other groups will seek opportunities of entertainment to destroy / interdict and disrupt opponents for shear enjoyment or more devious motivations.
Sov - Changes - Ihubs and Stations are no longer capture points of SOV. Ihubs only store upgrades and are worth sov points on the sliding scale of control of a star system. Sovereignty moves to a sliding scale much like Incursion control of a system. Things that influence control are Ihub , Stations , Control Bunkers ,System Usage ( ratting , DED site usage , belt mining , market usage , reactions , production ). Basically any improvement or utilization of a system effects the strength of the sovereign claim of a system. Taking of a system means more than showing up with TCU and Ihub or conversley dropping SBU's and a blob/supers on 3-4 timers. Invading forces will have to stop activities that effect sov index and destroy sov point influencing structures.
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Manfred Sideous
Body Count Inc. Pandemic Legion
25
|
Posted - 2011.10.20 18:44:00 -
[2] - Quote
reserved |

Manfred Sideous
Body Count Inc. Pandemic Legion
27
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Posted - 2011.10.21 02:56:00 -
[3] - Quote
bump |

Manfred Sideous
Body Count Inc. Pandemic Legion
27
|
Posted - 2011.10.21 15:54:00 -
[4] - Quote
Muammar al-Amarr wrote:Death to null sec. Instead, give the solo player more interesting stuff to do. More storyline missions (with better rewards) and branching plot. More reasons to go out and explore. More and better designed solo complexes.
This is the way to save EVE.
Eve isnt a game with alot of scripted content. Try wow they have dungeons and millions of missions. Eve players make the content and its what makes the game good and special. |
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